Academic publications from the GIFT project
All academic publications based on research in the GIFT Project will be made available via open access and posted on this site.
Research Publications
Forthcoming
- Koleva, B. Spence, J., Benford, S., Kwon, H., Schnadelbach, H., Thorn, E., Preston, W., Hazzard, A., Greenhalgh, C, Adams, M., Farr, J., Tandavanitj, N, Angus, A., Designing Hybrid Gifts, accepted for publication in ACM Transactions on CHI (TOCHI), ACM press.
- Ryding, K. (In press.) The Silent Conversation: Designing for Introspection and Social Play in Art Museums. Accepted for publication in Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems.
- Tennent, P., Martindale, S., Benford, S., Collishaw, M., Thresholds: Embedding Virtual Reality in the Museum, accepted for publication in the ACM Journal on Computing and Cultural Heritage (JOCCH), ACM.
- Waern, A., Rajkowska, P., Johansson, K. B., Back, J., Spence, J., Løvlie, A. S., Sensitizing Scenarios: Sensitizing Designer Teams to Theory. Accepted for publication in Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems.
2019
- Darzentas, D., Velt, R., Wetzel, R., Craigon, P. J., Wagner, H. G., Urquhart, L. D., & Benford, S. (2019). Card Mapper: Enabling Data-Driven Reflections on Ideation Cards. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 571:1–571:15. Available at https://nottingham-repository.worktribe.com/output/2147214/card-mapper-enabling-data-driven-reflections-on-ideation-cards.
- Knudsen, L. V., & Olesen, A. R. (2019). Complexities of collaborating: Understanding and managing differences in collaborative design of museum communication. The Routledge Handbook of Museums, Media and Communication, 205–218. Preprint available at https://gifting.digital/wp-content/uploads/2020/01/Preprint_complexities-of-collaborating.pdf
- Løvlie, A. S., Benford, S., Spence, J., Wray, T., Mortensen, C. H., Olesen, A., Rogberg, L., Bedwell, B., Darzentas, D., Waern, A. (2019). The GIFT framework: Give visitors the tools to tell their own stories. MW18: Museums and the Web 2019. Presented at the Museums and the Web 2019, Boston, MA, USA. Available at https://mw19.mwconf.org/paper/the-gift-framework-give-visitors-the-tools-to-tell-their-own-stories/
- Pedersen, T., Andersen, E. T., & Løvlie, A. S. (2019). Designing a “No Interface” Audio Walk. Museums and the Web 2019. Presented at the Museums and the Web 2019, Boston, MA, USA. Available at https://mw19.mwconf.org/paper/designing-a-no-interface-audio-walk/
- Ryding, K. (2019). Affective Critical Play. CHI PLAY ’19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play. ACM. Available at https://gifting.digital/wp-content/uploads/2020/02/ryding-affective-critical-play-chi-play-2019.pdf
- Spence, J. (2019). Inalienability: Understanding Digital Gifts. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 657:1–657:12. Available at https://nottingham-repository.worktribe.com/output/1469852/inalienability-understanding-digital-gifts
- Spence, J., Bedwell, B., Coleman, M., Benford, S., Koleva, B. N., Adams, M., Farr, J. R., Tandavanitj, N., Løvlie, A. S. (2019). Seeing with New Eyes: Experiencing Museum Visits as Gifts. Proceedings of ACM CHI Conference on Human Factors in Computing Systems (CHI 2019). Presented at the Glasgow. Available at https://nottingham-repository.worktribe.com/output/1470343/seeing-with-new-eyes-designing-for-in-the-wild-museum-gifting
2018
- Ali, S., Koleva, B., Bedwell, B., & Benford, S. (2018). Deepening visitor engagement with museum exhibits through hand-crafted visual markers. In Proceedings of the 2018 on Designing Interactive Systems Conference 2018 – DIS ’18 (pp. 523–534). Hong Kong, China. Available at https://nottingham-repository.worktribe.com/output/937512/deepening-visitor-engagement-with-museum-exhibits-through-hand-crafted-visual-markers.
- Back, J., Bedwell, B., Benford, S., Eklund, L., Løvlie, A. S., Preston, W., Rajkowska, P., Ryding, K., Spence, J., Thorn, E-C., Waern, A., Antoniou, A., Wray, T. (2018). GIFT: Hybrid Museum Experiences through Gifting and Play. In A. Antoniou & M. Wallace (Eds.), Proceedings of the Workshop on Cultural Informatics co-located with the EUROMED International Conference on Digital Heritage 2018 (EUROMED 2018) (Vol. 2235, pp. 31–40). Nicosia, Cyprus: CEUR Workshop Proceedings. Retrieved from http://ceur-ws.org/Vol-2235/paper4.pdf
- Benford, S., Koleva, B., Preston, W., Angus, A., Thorn, E.-C., & Glover, K. (2018). Customizing hybrid products. Presented at the CHI 2018, Montreal, QC, Canada. Retrieved from http://eprints.nottingham.ac.uk/50343/
- Darzentas, D., Flintham, M. and Benford, S., 2018. Object-focused mixed reality storytelling: technology-driven content creation and dissemination for engaging user experiences. In Proceedings of the 22nd Pan-Hellenic Conference on Informatics (pp. 278-281). ACM. http://www.ddarz.net/wp-content/uploads/2020/01/Object-focused-mixed-reality-storytelling_AuthorCopy.pdf
- Ingimundardottir, E., Stanciauskaite, G., Sachse, K. K., Wray, T., & Løvlie, A. S. (2018). Word By Word: A Mobile Game To Encourage Collaborative Storytelling Within The Museum. MW18: Museums and the Web 2018. Retrieved from https://mw18.mwconf.org/paper/word-by-word-a-mobile-game-to-encourage-collaborative-storytelling-within-the-museum/
- Olesen, A. R., Holdgaard, N., & Laursen, D. (2018). Challenges of practicing digital imaginaires in collaborative museum design. CoDesign, 1–13. Available at https://pure.itu.dk/portal/en/publications/challenges-of-practicing-digital-imaginaires-in-collaborative-museum-design(fdc6fe4b-7d53-46de-af86-a4ace44283b4).html
-
Olesen, A. R., & Knudsen, L. V. (2018). Design Methods for Museum Media Innovation. Enhancing Museum User Negotiations by Discursive and Material Explorations of Controversies. In D. Stuedahl & V. Vestergaard (Eds.), Media innovations and design in cultural institutions (pp. 33–51). Available at https://www.nordicom.gu.se/system/tdf/kapitel-pdf/02_olesen_knudsen.pdf?file=1&type=node&id=39456&force=
-
Ryding, K., & Løvlie, A. S. (2018). Monuments For A Departed Future: Designing For Critical Engagement With An Ideologically Contested Museum Collection. In Museums and the Web 2018. Vancouver, Canada: Museums and the Web. Available at https://mw18.mwconf.org/paper/monuments-for-a-departed-future-designing-for-critical-engagement-with-an-ideologically-contested-museum-collection/
Events and Conference Presentations
2019
- Bedwell, B. (2019, June). Ideation for Heritage Visitor Experiences. Workshop presented at the Museums Matter: Interpreting, Sharing and Collaborating in Research, Nottingham, UK. https://www.nottingham.ac.uk/home/featureevents/2019/museums-matter-%E2%80%94-interpreting-sharing-and-collaborating-in-research%E2%80%94.aspx
- Johansson, K. & Rajkowska, P.. (2019, September) Hybrida muséiupplevelser (Hybrid museum experiences). Presentation at Immersiva medier – nätverksträff.
- Rajkowska, P. (2019a, June). Problematizing ’users’– interdisciplinary research using qualitative methods. Presented at the Higher Seminar, Stockholm, Sweden.
- Rajkowska, P. (2019b, June). Cultural informatics research and applications 2019: State of the art and open challenges (CI2019). Workshop presented at the Larnaca, Cyprus. Larnaca, Cyprus.
- Spence, J. (2019, June). Using hybrid gifting to build personal engagement in and with museums. Presented at the Museums Matter: Interpreting, Sharing and Collaborating in Research, Nottingham, UK. https://www.nottingham.ac.uk/home/featureevents/2019/museums-matter-%E2%80%94-interpreting-sharing-and-collaborating-in-research%E2%80%94.aspx
- Spence, J., Bedwell, B., & Darzentas, D. (2019, June). Ideation for Heritage Visitor Experiences: Creating a global community knowledgebase through card-play. Workshop presented at the Heritage Dot 2019. Joining the Dots: Partnerships, Participation and Platforms, Lincoln, UK. http://heritagedot.org/monday-3pm-ndh-dig-crit-tipping-technologies/
- Waern, A. (2019, November). Half-day workshop at SF MOMA based on Sensitising Scenarios.
- Waern, A. & Johansson, K. (2019, February). Presented at the Digitaldagen för kulturarv, Östersund, Sweden.
- Waern, A. & Johansson, K. (2019, May) Full-day workshop at Jönköping Museum based on Sensitising Scenarios.
2018
- Brin, S. (2018a, February). Presented at the Online FORM: Documenting Art in the Digital Age, Copenhagen, Denmark.
- Brin, S. (2018b, February). 36 Questions. Presented at the Platform lecture series, Abertay, UK.
- Brin, S. (2018c, April). The SFMOMA AR game jam. Presented at the Cultures of Participation, Aarhus, Denmark.
- Brin, S. (2018d, May). Circumvent and Circulate: Artists’ Tactics for Overriding Institutionalization. Presented at the Politics of Machines, Copenhagen, Denmark.
- Brin, S. (2018e, May). Psychogeography, Games, Play. Presented at the Freeplay 2018, Melbourne, Australia.
- Hammer, J., & Pichlmair, M. (2018, March). Improving Critique of Game Projects with Expert and Peer Feedback. Presented at the Game Developers Conference 2018, San Francisco, CA, USA.
-
Løvlie, A. (2018, November). Presented at the Why do we fail digitally? Developing Solutions for Transforming the Cultural Sector, Munch Museet, Oslo, Norway.
- Rajkowska, P. (2018, August). Playing the museum: Meaningful museum experiences through playfulness and games. Presented at the Foundations of Digital Games Conference 2018, Malmö, Sweden.
- Ryding, K., & Løvlie, A. S. (2018, April). Facilitating meaningful visitor comments in an ideologically contested museum exhibition. Presented at the MW18: Museums and the Web 2018, Vancouver, Canada.
- Sicart, M. (2018, May). The Exploit: The Politics of Network Art. Presented at the Politics of Machines, Copenhagen, Denmark.
- Sicart, M., & Pichlmair, M. (2018, May). Playing Ourselves Into Feudalism: The Politics and Ethics Of Ludic Automation. Presented at the Politics of Machines, Copenhagen, Denmark.
-
Spanjevic, B. (2018, October). Memories Of The Future: Turning Cultural Heritage Into An Immersive Experience. Presented at the Access is not Enough, Experience is Everything, Frankfurt, Germany.
- Spiel, K., Kayali, F., Horvath, L., Penkler, M., Harrer, S., Sicart, M., & Hammer, J. (2018, April). Fitter, Happier, More Productive?: The Normative Ontology of Fitness Trackers. Presented at the CHI 2018, Montréal, Canada.
- Wray, T., Ingimundardottir, E., Stančiauskaitė, G., & Løvlie, A. S. (2018, April). Word by Word: A mobile game to encourage collaborative storytelling within the museum. Presented at the MW18: Museums and the Web 2018, Vancouver, Canada.
2017
- Brin, S. (2017a, March). Presented at the London Games Festival, London, UK.
- Brin, S. (2017b, May). Presented at the Creative Coast Festival #3, Karlshamn, Sweden.
- Brin, S. (2017c, October). Play in Public Space workshop. Workshop presented at the Making the City Playable, Bristol, UK.
- Brin, S., McMaster, M., Stuckey, H., & Wilson, D. (2017, July). Contemporary Videogames and the Museum: What’s Next? Workshop presented at the Digital Games Research Association Conference 2017, Melbourne, Australia.
- Løvlie, A. S. (2017a, May). Presented at the The 67th Annual Conference of the International Communication Association Interventions: Communication Research and Practice, San Diego, CA, USA.
- Løvlie, A. S. (2017b, August). “A pleasant place to be”: Challenges in the development of a debate website for a public service broadcaster. Presented at the NordMedia 2017: Mediated Realities – Global Challenges, Tampere, Finland.
- Løvlie, A. S. (2017c, September). From Playground to Salon: Challenges in Designing a System for Online Public Debate. Presented at the Academic Mindtrek 2017, Tampere, Finland.
- Løvlie, A. S. (2017d, October). Fra Pokemon GO til Holocaust: Hybride digitale museumsopplevelser. Presented at the Thor Heyerdahl International Day 2017, Larvik, Norway.
- Pichlmair, M., Mech, L., & Sicart, M. (2017, August). Designing for immediate play. Presented at the Foundations of Digital Games Conference 2017, Cape Cod, MA, USA.
- Rajkowska, P. (2017a, May). VR AR för kulturarv. Presented at the Härnösand. Härnösand.
- Rajkowska, P. (2017b, October). Finding the user – action research approach to problematizing the concept of a “user” in interdisciplinary context. Presented at the Uppsala Media research day 2017, Malmö, Sweden.
- Ryding, K. (2017a, February). Presented at the Knutepunkt, Oslo, Norway.
- Ryding, K. (2017b, August). What the end reveals – Myths in post-apocalyptic videogames. Presented at the NordMedia 2017: Mediated Realities – Global challenges, Tampere, Finland.
- Sicart, M. (2017, October). Presented at the Making the City Playable, Bristol, UK.
Student Projects
In English
- Bryndum, M., & Muhandes, M. (2017). Museum experience & Information Access. A service design approach (MSc Thesis). IT University of Copenhagen, Copenhagen. Retrieved from https://gifting.digital/wp-content/uploads/2019/09/Thesis-Paper-2017-The-Museum-Experience-and-Information-Access.pdf
- Ingimundarsóttir, E., Sachse, K. K., & Stančiauskaitė, G. (2017). Designing a Mobile Game for Art Engagement. A Case Study on Exploring Meaning Making at Museums (MSc Thesis). IT University of Copenhagen, Copenhagen. Retrieved from https://gifting.digital/wp-content/uploads/2019/09/Master_Thesis_Report.pdf
- Ioannidis, P. (2018). Playful Mixed Reality Interactions for Museums. Exposing Visitors to the Digital Collection (MSc Thesis). IT University of Copenhagen, Copenhagen. Retrieved from https://gifting.digital/wp-content/uploads/2019/09/thesis.pdf
- Mulbjerg Rothgardt, M., Glisbo, N., Brogard Kempf, K., Kjærgaard Nielsen, S., & Nørgaard Jørgensen, M. (2017, February 8). Exploring Motivating Factors of Young Adults in a Museum Context Through Mixed Reality Games. IT University of Copenhagen. Retrieved from https://gifting.digital/wp-content/uploads/2019/09/kvfaf-2016f-group-2.pdf
- Rogberg, L. (2018). Engaging Young Adults to Read about Artworks. Rethinking Interpretive Text through User-centered Design (BSc Thesis). IT University of Copenhagen, Copenhagen. Retrieved from https://gifting.digital/wp-content/uploads/2019/09/ny-LindaRogberg-1994575-Spring-2018-BachelorThesis-5.pdf
- Steen Mikkelsen, A. (2017, April 26). Moesgaard Museum – a VR case study in visitor perception. Retrieved from https://gifting.digital/wp-content/uploads/2019/09/Anders-Steen-Mikkelsen_679488__astm_project_GIFT.pdf
In Danish
- Bryder Nielsen, T., & Schmidt-Klieber Jacobsen, N. (2018, June 1). En social og interaktiv museumsoplevelse for familier på SMK. IT University of Copenhagen. Retrieved from https://gifting.digital/wp-content/uploads/2019/09/Speciale_Nadjthen_2018.pdf
- Kistvad, A. S., & Merrild, S. (2017, June 24). Kunstværket under lup. En designundersøgelse af museumoplevelsen i et brugerperspektiv. Retrieved from https://gifting.digital/wp-content/uploads/2019/09/Kunstværket-Under-Lup.pdf
- Lyhne Løkkegaard, P. (2017, January 11). Augmented Reality. Hvorledes kan teknologien engagere brugere. Retrieved from https://gifting.digital/wp-content/uploads/2019/09/PerLoekkegaard_AugmentedReality.pdf
- Mi Jensen, L. S., & Moustgaard Jensen, C. M. (2017). Sticky art. Design af museumsoplevelser udenfor museet (MSc Thesis). IT University of Copenhagen, Copenhagen. Retrieved from https://gifting.digital/wp-content/uploads/2019/09/done-speciale.pdf