Reflect on theory through role-playing

Play a scenario with your collaborators to generate a common understanding of a particular theoretical concept related to your design idea.

When to use?

Scenarios are intended for design teams: curators, educators and digital designers who are in the process of designing a new museum experience. They are best introduced early in the process, and are particularly useful before an ideation exercise.

How does it work?

The scenarios can be played in less than 2 hours, and are designed for at least 4 players. The players act out a situation that illustrates a specific theory. This is followed by a debrief, allowing players to reflect on the theory and issues from their own context.

Why play scenarios?

Scenarios are a useful way to generate a common understanding of theoretical concepts that are central to your design idea. They encourage you to see things from different sides and discuss relevant design issues.


I think that since we often really have this sort of discussions in the museum, it’s good to try to see things from the other side and make yourself create arguments for that.
Curator, playing The Object
We so seldom get a chance to reflect on how people actually behave in a museum, it made me think.
Project Leader, playing My Museum

How to use?

Set up a meeting: Invite relevant staff, partners and volunteers.

Print the chosen scenario and plan how to facilitate the session.

At the meeting, use the scenario materials to facilitate the session.