Academic publications from the GIFT project

All academic publications based on research in GIFT will be made available via open access and posted on this site.

Research Publications

2019

  • Darzentas, D., Velt, R., Wetzel, R., Craigon, P. J., Wagner, H. G., Urquhart, L. D., & Benford, S. (2019). Card Mapper: Enabling Data-Driven Reflections on Ideation Cards. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 571:1–571:15. https://doi.org/10.1145/3290605.3300801
  • Løvlie, A. S., Benford, S., Spence, J., Wray, T., Mortensen, C. H., Olesen, A., Rogberg, L., Bedwell, B., Darzentas, D., Waern, A. (2019). The GIFT framework: Give visitors the tools to tell their own stories. MW18: Museums and the Web 2019. Presented at the Museums and the Web 2019, Boston, MA, USA. Retrieved from https://mw19.mwconf.org/paper/the-gift-framework-give-visitors-the-tools-to-tell-their-own-stories/
  • Pedersen, T., Andersen, E. T., & Løvlie, A. S. (2019). Designing a “No Interface” Audio Walk. Museums and the Web 2019. Presented at the Museums and the Web 2019, Boston, MA, USA. Retrieved from https://mw19.mwconf.org/paper/designing-a-no-interface-audio-walk/
  • Spence, J. (2019). Inalienability: Understanding Digital Gifts. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 657:1–657:12. https://doi.org/10.1145/3290605.3300887
  • Spence, J., Bedwell, B., Coleman, M., Benford, S., Koleva, B. N., Adams, M., Farr, J. R., Tandavanitj, N., Løvlie, A. S. (2019). Seeing with New Eyes: Experiencing Museum Visits as Gifts. Proceedings of ACM CHI Conference on Human Factors in Computing Systems (CHI 2019). Presented at the Glasgow. https://doi.org/10.1145/3290605.3300235

2018

2017

  • Pichlmair, M., Mech, L., & Sicart, M. (2017). Designing for Immediate Play. In Proceedings of the 12th International Conference on the Foundations of Digital Games. Hyannis, MA, USA: ACM. https://doi.org/10.1145/3102071.3102075

Events and Conference Presentations

2019

2018

  • Brin, S. (2018a, February). Presented at the Online FORM: Documenting Art in the Digital Age, Copenhagen, Denmark.
  • Brin, S. (2018b, February). 36 Questions. Presented at the Platform lecture series, Abertay, UK.
  • Brin, S. (2018c, April). The SFMOMA AR game jam. Presented at the Cultures of Participation, Aarhus, Denmark.
  • Brin, S. (2018d, May). Circumvent and Circulate: Artists’ Tactics for Overriding Institutionalization. Presented at the Politics of Machines, Copenhagen, Denmark.
  • Brin, S. (2018e, May). Psychogeography, Games, Play. Presented at the Freeplay 2018, Melbourne, Australia.
  • Hammer, J., & Pichlmair, M. (2018, March). Improving Critique of Game Projects with Expert and Peer Feedback. Presented at the Game Developers Conference 2018, San Francisco, CA, USA.
  • Løvlie, A. (2018, November). Presented at the Why do we fail digitally? Developing Solutions for Transforming the Cultural Sector, Munch Museet, Oslo, Norway.
  • Rajkowska, P. (2018, August). Playing the museum: Meaningful museum experiences through playfulness and games. Presented at the Foundations of Digital Games Conference 2018, Malmö, Sweden.
  • Ryding, K., & Løvlie, A. S. (2018, April). Facilitating meaningful visitor comments in an ideologically contested museum exhibition. Presented at the MW18: Museums and the Web 2018, Vancouver, Canada.
  • Sicart, M. (2018, May). The Exploit: The Politics of Network Art. Presented at the Politics of Machines, Copenhagen, Denmark.
  • Sicart, M., & Pichlmair, M. (2018, May). Playing Ourselves Into Feudalism: The Politics and Ethics Of Ludic Automation. Presented at the Politics of Machines, Copenhagen, Denmark.
  • Spanjevic, B. (2018, October). Memories Of The Future: Turning Cultural Heritage Into An Immersive Experience. Presented at the Access is not Enough, Experience is Everything, Frankfurt, Germany.
  • Spiel, K., Kayali, F., Horvath, L., Penkler, M., Harrer, S., Sicart, M., & Hammer, J. (2018, April). Fitter, Happier, More Productive?: The Normative Ontology of Fitness Trackers. Presented at the CHI 2018, Montréal, Canada.
  • Wray, T., Ingimundardottir, E., Stančiauskaitė, G., & Løvlie, A. S. (2018, April). Word by Word: A mobile game to encourage collaborative storytelling within the museum. Presented at the MW18: Museums and the Web 2018, Vancouver, Canada.

2017

  • Brin, S. (2017a, March). Presented at the London Games Festival, London, UK.
  • Brin, S. (2017b, May). Presented at the Creative Coast Festival #3, Karlshamn, Sweden.
  • Brin, S. (2017c, October). Play in Public Space workshop. Workshop presented at the Making the City Playable, Bristol, UK.
  • Brin, S., McMaster, M., Stuckey, H., & Wilson, D. (2017, July). Contemporary Videogames and the Museum: What’s Next? Workshop presented at the Digital Games Research Association Conference 2017, Melbourne, Australia.
  • Løvlie, A. S. (2017a, May). Presented at the The 67th Annual Conference of the International Communication Association  Interventions: Communication Research and Practice, San Diego, CA, USA.
  • Løvlie, A. S. (2017b, August). “A pleasant place to be”: Challenges in the development of a debate website for a public service broadcaster. Presented at the NordMedia 2017: Mediated Realities – Global Challenges, Tampere, Finland.
  • Løvlie, A. S. (2017c, September). From Playground to Salon: Challenges in Designing a System for Online Public Debate. Presented at the Academic Mindtrek 2017, Tampere, Finland.
  • Løvlie, A. S. (2017d, October). Fra Pokemon GO til Holocaust: Hybride digitale museumsopplevelser. Presented at the Thor Heyerdahl International Day 2017, Larvik, Norway.
  • Pichlmair, M., Mech, L., & Sicart, M. (2017, August). Designing for immediate play. Presented at the Foundations of Digital Games Conference 2017, Cape Cod, MA, USA.
  • Rajkowska, P. (2017a, May). VR AR för kulturarv. Presented at the Härnösand. Härnösand.
  • Rajkowska, P. (2017b, October). Finding the user – action research approach to problematizing the concept of a “user” in interdisciplinary context. Presented at the Uppsala Media research day 2017, Malmö, Sweden.
  • Ryding, K. (2017a, February). Presented at the Knutepunkt, Oslo, Norway.
  • Ryding, K. (2017b, August). What the end reveals – Myths in post-apocalyptic videogames. Presented at the NordMedia 2017: Mediated Realities – Global challenges, Tampere, Finland.
  • Sicart, M. (2017, October). Presented at the Making the City Playable, Bristol, UK.

Student Projects

In English

In Danish