Academic publications from the GIFT project

All academic publications based on research in GIFT will be made available via open access and posted on this site.

All public reports from the project are published on the CORDIS website of European Council.

Research Publications

2019

  • Darzentas, D., Velt, R., Wetzel, R., Craigon, P. J., Wagner, H. G., Urquhart, L. D., & Benford, S. (2019). Card Mapper: Enabling Data-Driven Reflections on Ideation Cards. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 571:1–571:15. https://doi.org/10.1145/3290605.3300801
  • Løvlie, A. S., Benford, S., Spence, J., Wray, T., Mortensen, C. H., Olesen, A., Rogberg, L., Bedwell, B., Darzentas, D., Waern, A. (2019). The GIFT framework: Give visitors the tools to tell their own stories. MW18: Museums and the Web 2019. Presented at the Museums and the Web 2019, Boston, MA, USA. Retrieved from https://mw19.mwconf.org/paper/the-gift-framework-give-visitors-the-tools-to-tell-their-own-stories/
  • Pedersen, T., Andersen, E. T., & Løvlie, A. S. (2019). Designing a “No Interface” Audio Walk. Museums and the Web 2019. Presented at the Museums and the Web 2019, Boston, MA, USA. Retrieved from https://mw19.mwconf.org/paper/designing-a-no-interface-audio-walk/
  • Spence, J. (2019). Inalienability: Understanding Digital Gifts. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 657:1–657:12. https://doi.org/10.1145/3290605.3300887
  • Spence, J., Bedwell, B., Coleman, M., Benford, S., Koleva, B. N., Adams, M., Farr, J. R., Tandavanitj, N., Løvlie, A. S. (2019). Seeing with New Eyes: Experiencing Museum Visits as Gifts. Proceedings of ACM CHI Conference on Human Factors in Computing Systems (CHI 2019). Presented at the Glasgow. https://doi.org/10.1145/3290605.3300235

2018

2017

  • Pichlmair, M., Mech, L., & Sicart, M. (2017). Designing for Immediate Play. In Proceedings of the 12th International Conference on the Foundations of Digital Games. Hyannis, MA, USA: ACM. https://doi.org/10.1145/3102071.3102075

Events and Conference Presentations

2019

  • Rajkowska, P. (2019a, 2019). Problematizing ’users’– interdisciplinary research using qualitative methods. Presented at the Higher Seminar, Stockholm, Sweden.
  • Rajkowska, P. (2019b, June). Cultural informatics research and applications 2019: State of the art and open challenges (CI2019). Workshop presented at the Larnaca, Cyprus. Larnaca, Cyprus.
  • Waern, A., & Johansson, K. (2019, February). Presented at the Digitaldagen för kulturarv, Östersund, Sweden.

2018

  • Brin, S. (2018a, February). Presented at the Online FORM: Documenting Art in the Digital Age, Copenhagen, Denmark.
  • Brin, S. (2018b, February). 36 Questions. Presented at the Platform lecture series, Abertay, UK.
  • Brin, S. (2018c, April). The SFMOMA AR game jam. Presented at the Cultures of Participation, Aarhus, Denmark.
  • Brin, S. (2018d, May). Circumvent and Circulate: Artists’ Tactics for Overriding Institutionalization. Presented at the Politics of Machines, Copenhagen, Denmark.
  • Brin, S. (2018e, May). Psychogeography, Games, Play. Presented at the Freeplay 2018, Melbourne, Australia.
  • Hammer, J., & Pichlmair, M. (2018, March). Improving Critique of Game Projects with Expert and Peer Feedback. Presented at the Game Developers Conference 2018, San Francisco, CA, USA.
  • Løvlie, A. (2018, November). Presented at the Why do we fail digitally? Developing Solutions for Transforming the Cultural Sector, Munch Museet, Oslo, Norway.
  • Rajkowska, P. (2018, August). Playing the museum: Meaningful museum experiences through playfulness and games. Presented at the Foundations of Digital Games Conference 2018, Malmö, Sweden.
  • Ryding, K., & Løvlie, A. S. (2018, April). Facilitating meaningful visitor comments in an ideologically contested museum exhibition. Presented at the MW18: Museums and the Web 2018, Vancouver, Canada.
  • Sicart, M. (2018, May). The Exploit: The Politics of Network Art. Presented at the Politics of Machines, Copenhagen, Denmark.
  • Sicart, M., & Pichlmair, M. (2018, May). Playing Ourselves Into Feudalism: The Politics and Ethics Of Ludic Automation. Presented at the Politics of Machines, Copenhagen, Denmark.
  • Spanjevic, B. (2018, October). Memories Of The Future: Turning Cultural Heritage Into An Immersive Experience. Presented at the Access is not Enough, Experience is Everything, Frankfurt, Germany.
  • Spiel, K., Kayali, F., Horvath, L., Penkler, M., Harrer, S., Sicart, M., & Hammer, J. (2018, April). Fitter, Happier, More Productive?: The Normative Ontology of Fitness Trackers. Presented at the CHI 2018, Montréal, Canada.
  • Wray, T., Ingimundardottir, E., Stančiauskaitė, G., & Løvlie, A. S. (2018, April). Word by Word: A mobile game to encourage collaborative storytelling within the museum. Presented at the MW18: Museums and the Web 2018, Vancouver, Canada.

2017

  • Brin, S. (2017a, March). Presented at the London Games Festival, London, UK.
  • Brin, S. (2017b, May). Presented at the Creative Coast Festival #3, Karlshamn, Sweden.
  • Brin, S. (2017c, October). Play in Public Space workshop. Workshop presented at the Making the City Playable, Bristol, UK.
  • Brin, S., McMaster, M., Stuckey, H., & Wilson, D. (2017, July). Contemporary Videogames and the Museum: What’s Next? Workshop presented at the Digital Games Research Association Conference 2017, Melbourne, Australia.
  • Løvlie, A. S. (2017a, May). Presented at the The 67th Annual Conference of the International Communication Association  Interventions: Communication Research and Practice, San Diego, CA, USA.
  • Løvlie, A. S. (2017b, August). “A pleasant place to be”: Challenges in the development of a debate website for a public service broadcaster. Presented at the NordMedia 2017: Mediated Realities – Global Challenges, Tampere, Finland.
  • Løvlie, A. S. (2017c, September). From Playground to Salon: Challenges in Designing a System for Online Public Debate. Presented at the Academic Mindtrek 2017, Tampere, Finland.
  • Løvlie, A. S. (2017d, October). Fra Pokemon GO til Holocaust: Hybride digitale museumsopplevelser. Presented at the Thor Heyerdahl International Day 2017, Larvik, Norway.
  • Pichlmair, M., Mech, L., & Sicart, M. (2017, August). Designing for immediate play. Presented at the Foundations of Digital Games Conference 2017, Cape Cod, MA, USA.
  • Rajkowska, P. (2017a, May). VR AR för kulturarv. Presented at the Härnösand. Härnösand.
  • Rajkowska, P. (2017b, October). Finding the user – action research approach to problematizing the concept of a “user” in interdisciplinary context. Presented at the Uppsala Media research day 2017, Malmö, Sweden.
  • Ryding, K. (2017a, February). Presented at the Knutepunkt, Oslo, Norway.
  • Ryding, K. (2017b, August). What the end reveals – Myths in post-apocalyptic videogames. Presented at the NordMedia 2017: Mediated Realities – Global challenges, Tampere, Finland.
  • Sicart, M. (2017, October). Presented at the Making the City Playable, Bristol, UK.

Student Projects

In English

In Danish